Many of the network’s programs follow some expert traveling from country to country under some common theme. I think it is more rewarding that way. He intends to guide humanity on the fast path to advanced technology and social structure. This game, quite literally, starts off with a bang. Robert House 4. NCR ( New California Republic) 2. Each of the major factions intentionally exhibits both characteristic strengths and weaknesses of their type of organization. is completed, a moment comes when you have to choose a faction you'll be loyal to. NO PLASTIC SURGEN AFTER THE STARTUP (haven't found 1 yet) 5. losing interest in Fallout New Vegas causing me not to want the add-ons 6. Others I can't recall right now. I'm getting into New Vegas, and I've been playing a lot of the Side Quests and avoiding both plot areas in New Vegas City and the Main Quest like the plague. Once [Ring-a-Ding-Ding!] Pro - NCR take over Vegas and makes it the new republic's sixth state. Cons - Vegas is left under a dictatorship of Mr House. Minus the whole stasis/computer thing, of course. Quite enjoyable. The content is not described in full detail on this page. I'm getting into New Vegas, and I've been playing a lot of the Side Quests and avoiding both plot areas in New Vegas City and the Main Quest like the plague. If that's not your cup of tea either, you could do some research into the lore of each faction via the wiki or some other source. Mr. House represents an accelerated progression. 6. A good selection of magazines to buy during joining. NCR ending. A state-of-the-art subreddit from Vault-Tec. Then again, being plugged into the matrix the way he was might have straightened him out, seems like it anyways. PC Xbox 360. NCR represents modern Western democracies, in that it has a mix of right wing and left wing policies and a reasonable degree of freedom for citizens. I'm considering blowing up the BoS in Hidden Valley, since after doing the Brotherhood main quest and Veronica's quest, I don't really have much love for Techno Fascists. Let it never be said that New Vegas starts off slow. Even with the mods NV had a better setup. I'll give you the pros and cons of Fallout New Vegas. Hope, the information is beneficial to you in this How to Play Caravan Fallout New Vegas article, and you attain the best value for your time spent. Harcore mode. Home; Q&A; ... Pros/cons of joining particular factions? Which faction has the least flaws? No other faction has the Institute's ambition or means, and the best any of them can provide is security or a bit of freedom. [Science 10/100] KILL THEM! Siding with the Legion has some pretty cool questlines, but that's pretty much it. Caesar's Legion 3. The following are members of the Three Families, which can be destroyed or spared if one chooses to do it alone instead of siding with one of the three major factions. His talk about extending lifespans and colonizing other planets was very convincing, until I read the terminals at H&H Tools. YOU MUST SUPPORT THEM!" I know only a moderate amount of each faction from what I've read, but nothing major. Picking a faction in Fallout 4 had to be the most agonizing choice in the entire game. While the faction system shakes the game to its very foundation, dozens of smaller changes improve upon Fallout 3 in less-obvious ways. Fallout: New Vegas Game Guide. I'll add that it's funny in a way that the pros and cons of each faction in New Vegas is still talked about to this day, nearly 10 years later. Table of Contents. Liked: Massive, varied, game world. Skill books give 3 points instead of 1 Though it isn't 100% clear. Log In to add custom notes to this or any other game. 6. However, each game excels at their own things, so it depends on what you like in a game. As for your real question, I feel Mr. House and the NCR are the least evil sides to join, doing it yourself is the most fun, IMO, because you can pick if you want to kill the BoS or leave them alone (that goes for all the other side factions as well), so going alone gives you more freedom. Each side in a conflict has pros and cons, and you never know what's going to happen if you choose one over the other. The following factions are the four major players in Fallout: New Vegas. I'll list some pros and cons, imo of course: Fallout 3: Better exploration, more interesting things in nooks and … The Cons so far Severe lack of weapons, to go from New Vegas to this small offering in variety is hugely disappointing. I do, however, understand and respect that people enjoy games in different ways, so I'll link you to the wiki page that has all the end slides so you can pick and choose what ending(s) you like best. There's no real question about that. Con - Corruption is rife and life remains hard for the people. Weapons modding. !. - Synths are not worth liberating because there is insufficient evidence to show they are conscious or require freedom like humans do. Followers Lab Coat (unique item). Fallout 3's story is much more personal than NV, as it starts when you are born, whereas Fallout New Vegas starts after you are shot delivering a package. Seeing as you want to see other people's pros and cons.. Disliked: Plays host to a heaping helping of bugs. You get free meds once every 24 hours from Julie It's easier to persuade Arcade to join you Increased Freeside rep for some of the quests you do to join them. Yes Man (Independent New Vegas) Headwear is found in articles of matching armor where possible. 4. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. No Reservations My character in Fallout: New Vegas should host his own show on the Travel Channel. Fallout 4 Factions: Pros, Cons & Thoughts. Mr. House would be the best argument for an independent Mojave. Link. For example, each faction that you have the option to support has its pros and cons; there are no clear cut good guys or bad guys, and I find that brilliant. From its humble roots in turn-based strategy on PC, to its modern-day status as a household name, Fallout boasts a quality that very few can deny.This standard of quality can be seen in the 2015 release, Fallout 4. attitude. For Fallout: New Vegas on the PlayStation 3, a GameFAQs message board topic titled "Pros/cons of joining particular factions? As long as you don't piss anyone off, the factions don't really matter until you get to the last part of the game, then just choose who you want to go into battle with and do all their sub-quests. Those aren't his entries. I'm going to try to write as little story spoilers as I can, but it's not possible to do an endings guide without at least summarizing a few things that happen in the Nuka World DLC. I thought that too at first. The Factions Sad.) You like the idea of an enlightened despot (a very rare thing to find because absolutism's rarely been enlightened) who values progress, House is the way to go. The Courier path just seems like a gutted version of the Mr. House path, so I don't have much to say about that. Pros. Pros: It improves your ending in a couple of scenarios, particularly the NCR one if you persuade them to help the NCR in the battle. Mr House ending. Weapon balance. The New California Republic represents a relatively normal social and technological progression. For example, wearing BoS power armor will set one's relationship with the BoS to Neutral, relationships with Freeside and the Strip will remain the same, but one cannot see any reference to a relationship with NCR and the Legion. The Courier can kill members of a certain faction without consequences if they sneak attack while hidden successfully. 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