Group Layers, Composite Materials) are not supported in LiveDB and LocalDB, Global mesh type override is not included in the current release. Fewer fixes this time, might be getting close to a full release? I had used the Unity version in the past and it was great! i dont find the LiveDB menu in the version 2018.1 - 17.3, View topic - OctaneRender™ 2018.1 RC3 [latest 2018]. All rights reserved. Fixed a significant out of core memory performance regression compared to version 4 RC7. For 2018.1 and later, we may need to rethink the 2 GPU limit as a differentiation from the paid tiers . If Cycles gets it first I’m going to continue to use Cycles. Changed planetary environment to use latitude and longitude instead of axis and rotation. To protect your email address, create an account on BlenderNation and log in when posting a message. As with all experimental builds, please do not use this for production purposes. Fixed lack of scene update sometimes when switching baking group ID. To get in touch with me or to submit news. You can also subscribe without commenting. Its looking a whole lot like spam…, No its just an excuse to spam on their behalf. Octane Render uses the GPU, which makes it very, very fast. View topic - OctaneRender™ 2018.1 RC5 [latest 2018]. This skin shader was build to provide 3D artists with a flexible and easy to use tool, allowing them to quickly obtain realistic skins without going mad with complex nodal setup. At this point, we have hit feature lock and would be moving towards stabilizing the plugin. Fixed “affects alpha” option of specular materials when “keep environment” is enabled (fixed the refraction pass being included in the environment in this case). Fixed wireframe edge transparency when using an alpha channel. I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). Follow us: to provide 3D artists with a flexible and easy to use tool, allowing them to quickly obtain realistic skins without going mad with complex nodal setup. NVIDIA’s first Ampere GeForce has landed, and it’s proving itself to be quite a beast. Fixed crash when opening import preferences for unsupported VDBs. I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab. Fixed excluding environment light that didn’t work when there was a portal in the scene. Added sheen and coating bump and normal texture inputs. in Materials, Shaders, Textures. Fixed Automatic pixel format setting which would still load 32bit float EXR images and HDR images as 16-bit float. Fixed planes sometimes getting rendered black if there are more than one. You're blocking ads, which pay for BlenderNation. Temporarily disabled caching of baking texture node for input texture types that are not image textures, since it wasn’t working as intended yet. Fixed vertex attributes not working correctly when Octane renders polygons (as opposed to triangles). Added support for importing / exporting vertex attributes in Alembic files. Any idea when the free version will be released? Always show bar meter to indicate peer to peer mapping is in being enabled. Supposedly it can be controlled by displacement maps, OSL, OpenVDB’s, etc. Fixed PMC kernel not rendering volumes when using SDF. View topic - OctaneRender 4 / All Access - Update FAQ Fixed very slow geometry processing of some frames, of specific scenes with many instances. You can read about new features of OctaneRender™ 2019.1.4 here: Download Octane 2019 for Blender 2.8 beta (free tier) - Updated 2019-11-12. OTOY just released their latest version of OctaneRender, which integrates seamlessly with Blender 2.80. Any news about the free versions? Achieve a realistic skin can be an hard challenge in Octane because there are a lot of nodes to connect to reproduce the same optical behavior of the various layers of the human tissue.. Fixed vertex attributes causing a render failure when used with SSS. This is the first release of OctaneRender™ for Blender® 2019 for Blender® 2.8 is available for the first time on Octane’s new free tier! v1.7.2. Worked around an issue with FBX files exported by Maya, which have their SSS sharpness values scales down by a factor of 10 (see. Reply Issanou Kamardine on July 30, 2019 16:59 PM Head model is courtesy of ten24 and The 3D Scan Store.Octane Render and Octane logo are all right reserved of OTOY Inc. Octane Skin Shader 1.0.1 - Release date: 2019-08-26, * minor changes to "Dermis Transmission"* Changed "Epidermis Scattering" and "Dermis Scattering" input types to directly set the color without the use of other nodes* Added "Diffuse Color" and "Specular Color" inputs* Removed "Diffuse Gamma" and "Specular Gamma"* "Diffuse" input renamed in "Diffuse Map"* "Specular" input renamed in "Specular Map"* Removed "Blood" input now superseded by "Dermis Scattering" Color================================================================================Octane Skin Shader 1.0 - Release date: 2019-08-14* first release, Blender and Orbx version of the Skin Shader 1.0.2. Achieve a realistic skin can be an hard challenge in Octane because there are a lot of nodes to connect to reproduce the same optical behavior of the various layers of the human tissue. OTOY forum: OctaneRender™ 2019 for Blender® 2.8 - new free tier! OTOY, Inc. is very proud to launch the first public preview of Octane X on macOS, introducing the leading unbiased GPU renderer to millions of Macs powered by Apple’s Metal graphics technology - and delivering the industry’s fastest OctaneBench score ever recorded for a … Fixed progress bar for image compression showing stale info at beginning of new compression and sometimes flickering. Fixed transform value changes sometimes at shutter end and shutter open times getting ignored. Improved partial updates of mesh data loaded from Alembic files, by loading only data that is necessary. Added the render job output linkers to the context menu. and Instagram, © 2020 The Blender Market, LLC. Fixed all shaders getting recompiled when one of the textures used is updated. Fixed metallic material not matching v3 exactly. Unity is out now and for free, Blender is next, but not out until 1st quarter of 2019. Fixed some displacement artefacts in some scenes with instances with very small ray epsilon values. Now compatible with all Octane version and available also in Orbx format! by Rob Williams on September 16, 2020 in Graphics & Displays. Fixed wireframe when using the baking camera. View topic - OctaneRender 4 / All Access - Update FAQ. I find it excellent for moderately complex scene. Improve cryptomatte accuracy when there are many different IDs with high coverage in the same pixel. Fixed two crash bugs when using multiple vertex attributes. Implemented sheen and coating bump/normal mapping. Fixed specular material rendering incorrectly when given 0 roughness and Octane BRDF.