For example the string "Testing" would literally say "Tee ee esse tee eye enne gee" but super fast with the sounds overlapping significantly. Cookies help us deliver our Services. Please review the rules before posting. No more debt for me! Archived. Creative Commons Attribution 3.0 This page does not work well in portrait mode on mobile. Encouragement. Please review the rules before posting. "Hi, . SWAR1677_InteriorObjectInteraction/000.wav, SWAR1677_InteriorObjectInteraction/001.wav, SWAR1677_InteriorObjectInteraction/002.wav, SWAR1677_InteriorObjectInteraction/003.wav, SWAR1677_InteriorObjectInteraction/004.wav, SWAR1677_InteriorObjectInteraction/005.wav, SWAR1677_InteriorObjectInteraction/006.wav, SWAR1677_InteriorObjectInteraction/007.wav, SWAR1677_InteriorObjectInteraction/008.wav, SWAR1677_InteriorObjectInteraction/009.wav, SWAR1677_InteriorObjectInteraction/010.wav, SWAR1677_InteriorObjectInteraction/011.wav, SWAR1677_InteriorObjectInteraction/012.wav, SWAR1677_InteriorObjectInteraction/013.wav, SWAR1677_InteriorObjectInteraction/014.wav, SWAR1677_InteriorObjectInteraction/015.wav, SWAR1677_InteriorObjectInteraction/016.wav, SWAR1677_InteriorObjectInteraction/017.wav, SWAR1677_InteriorObjectInteraction/018.wav, SWAR1677_InteriorObjectInteraction/019.wav, SWAR1677_InteriorObjectInteraction/020.wav, SWAR1677_InteriorObjectInteraction/021.wav, SWAR1677_InteriorObjectInteraction/022.wav, SWAR1677_InteriorObjectInteraction/023.wav, SWAR1677_InteriorObjectInteraction/024.wav, SWAR1677_InteriorObjectInteraction/025.wav, SWAR1677_InteriorObjectInteraction/026.wav, SWAR1677_InteriorObjectInteraction/027.wav, SWAR1677_InteriorObjectInteraction/028.wav, SWAR1677_InteriorObjectInteraction/029.wav, SWAR1677_InteriorObjectInteraction/030.wav, SWAR1677_InteriorObjectInteraction/031.wav, SWAR1677_InteriorObjectInteraction/032.wav, SWAR1677_InteriorObjectInteraction/033.wav, SWAR1677_InteriorObjectInteraction/034.wav, SWAR1677_InteriorObjectInteraction/035.wav, SWAR1677_InteriorObjectInteraction/036.wav, SWAR1677_InteriorObjectInteraction/037.wav, SWAR1677_InteriorObjectInteraction/038.wav, SWAR1677_InteriorObjectInteraction/039.wav, SWAR1677_InteriorObjectInteraction/040.wav, SWAR1677_InteriorObjectInteraction/041.wav, SWAR1677_InteriorObjectInteraction/042.wav, SWAR1677_InteriorObjectInteraction/043.wav, SWAR1677_InteriorObjectInteraction/044.wav, SWAR1677_InteriorObjectInteraction/045.wav, SWAR1677_InteriorObjectInteraction/046.wav, SWAR1677_InteriorObjectInteraction/047.wav, SWAR1677_InteriorObjectInteraction/048.wav, SWAR1677_InteriorObjectInteraction/049.wav, SWAR1677_InteriorObjectInteraction/050.wav, SWAR1677_InteriorObjectInteraction/051.wav, SWAR1677_InteriorObjectInteraction/052.wav, SWAR1677_InteriorObjectInteraction/053.wav, SWAR1677_InteriorObjectInteraction/054.wav, SWAR1677_InteriorObjectInteraction/055.wav, SWAR1677_InteriorObjectInteraction/056.wav, SWAR1677_InteriorObjectInteraction/057.wav, SWAR1677_InteriorObjectInteraction/058.wav, SWAR1677_InteriorObjectInteraction/059.wav, SWAR1677_InteriorObjectInteraction/060.wav, SWAR1677_InteriorObjectInteraction/061.wav, SWAR1677_InteriorObjectInteraction/062.wav, SWAR1677_InteriorObjectInteraction/063.wav, SWAR1677_InteriorObjectInteraction/064.wav, SWAR1677_InteriorObjectInteraction/065.wav, SWAR1677_InteriorObjectInteraction/066.wav, SWAR1677_InteriorObjectInteraction/067.wav, SWAR1677_InteriorObjectInteraction/068.wav, SWAR1677_InteriorObjectInteraction/069.wav, SWAR1677_InteriorObjectInteraction/070.wav, SWAR1677_InteriorObjectInteraction/071.wav, SWAR1677_InteriorObjectInteraction/072.wav, SWAR1677_InteriorObjectInteraction/073.wav, SWAR1677_InteriorObjectInteraction/074.wav, SWAR1677_InteriorObjectInteraction/075.wav, SWAR1677_InteriorObjectInteraction/076.wav, SWAR1677_InteriorObjectInteraction/077.wav, SWAR1677_InteriorObjectInteraction/078.wav, SWAR1677_InteriorObjectInteraction/079.wav, SWAR1677_InteriorObjectInteraction/080.wav, SWAR1677_InteriorObjectInteraction/081.wav, SWAR1677_InteriorObjectInteraction/082.wav, SWAR1677_InteriorObjectInteraction/083.wav, SWAR1677_InteriorObjectInteraction/084.wav, SWAR1677_InteriorObjectInteraction/085.wav, SWAR1677_InteriorObjectInteraction/086.wav, SWAR1677_InteriorObjectInteraction/087.wav, SWAR1677_InteriorObjectInteraction/088.wav, SWAR1678_InteriorObjectInteraction/000.wav, SWAR1678_InteriorObjectInteraction/001.wav, SWAR1678_InteriorObjectInteraction/002.wav, SWAR1678_InteriorObjectInteraction/003.wav, SWAR1678_InteriorObjectInteraction/004.wav, SWAR1678_InteriorObjectInteraction/005.wav, SWAR1678_InteriorObjectInteraction/006.wav, SWAR1678_InteriorObjectInteraction/007.wav, SWAR1678_InteriorObjectInteraction/008.wav, SWAR1678_InteriorObjectInteraction/009.wav, SWAR1678_InteriorObjectInteraction/010.wav, SWAR1678_InteriorObjectInteraction/011.wav, SWAR1678_InteriorObjectInteraction/012.wav, SWAR1678_InteriorObjectInteraction/013.wav, SWAR1678_InteriorObjectInteraction/014.wav, SWAR1678_InteriorObjectInteraction/015.wav, SWAR1678_InteriorObjectInteraction/016.wav, SWAR1678_InteriorObjectInteraction/017.wav, SWAR1678_InteriorObjectInteraction/018.wav, SWAR1678_InteriorObjectInteraction/019.wav, SWAR1678_InteriorObjectInteraction/020.wav, SWAR1678_InteriorObjectInteraction/021.wav, SWAR1678_InteriorObjectInteraction/022.wav, SWAR1678_InteriorObjectInteraction/023.wav, SWAR1678_InteriorObjectInteraction/024.wav, SWAR1678_InteriorObjectInteraction/025.wav, SWAR1678_InteriorObjectInteraction/026.wav, SWAR1678_InteriorObjectInteraction/027.wav, SWAR1678_InteriorObjectInteraction/028.wav, SWAR1678_InteriorObjectInteraction/029.wav, SWAR1678_InteriorObjectInteraction/030.wav, SWAR1678_InteriorObjectInteraction/031.wav, SWAR1678_InteriorObjectInteraction/032.wav, SWAR1678_InteriorObjectInteraction/033.wav, SWAR1678_InteriorObjectInteraction/034.wav, SWAR1678_InteriorObjectInteraction/035.wav, SWAR1678_InteriorObjectInteraction/036.wav, SWAR1678_InteriorObjectInteraction/037.wav, SWAR1678_InteriorObjectInteraction/038.wav, SWAR1678_InteriorObjectInteraction/039.wav, SWAR1678_InteriorObjectInteraction/040.wav, SWAR1678_InteriorObjectInteraction/041.wav, SWAR1678_InteriorObjectInteraction/042.wav, SWAR1678_InteriorObjectInteraction/043.wav, SWAR1678_InteriorObjectInteraction/044.wav, SWAR1678_InteriorObjectInteraction/045.wav, SWAR1678_InteriorObjectInteraction/046.wav, SWAR1678_InteriorObjectInteraction/047.wav, SWAR1678_InteriorObjectInteraction/048.wav, SWAR1678_InteriorObjectInteraction/049.wav, SWAR1678_InteriorObjectInteraction/050.wav, SWAR1678_InteriorObjectInteraction/051.wav, SWAR1678_InteriorObjectInteraction/052.wav, SWAR1678_InteriorObjectInteraction/053.wav, SWAR1678_InteriorObjectInteraction/054.wav, SWAR1678_InteriorObjectInteraction/055.wav, SWAR1678_InteriorObjectInteraction/056.wav, SWAR1678_InteriorObjectInteraction/057.wav, SWAR1678_InteriorObjectInteraction/058.wav, SWAR1678_InteriorObjectInteraction/059.wav, SWAR1678_InteriorObjectInteraction/060.wav, SWAR1678_InteriorObjectInteraction/061.wav, SWAR1678_InteriorObjectInteraction/062.wav, SWAR1678_InteriorObjectInteraction/063.wav, SWAR1678_InteriorObjectInteraction/064.wav, SWAR1678_InteriorObjectInteraction/065.wav, SWAR1680_InteriorObjectInteraction/000.wav, SWAR1680_InteriorObjectInteraction/001.wav, SWAR1680_InteriorObjectInteraction/002.wav, SWAR1680_InteriorObjectInteraction/003.wav, SWAR1680_InteriorObjectInteraction/004.wav, SWAR1680_InteriorObjectInteraction/005.wav, SWAR1680_InteriorObjectInteraction/006.wav, SWAR1680_InteriorObjectInteraction/007.wav, SWAR1680_InteriorObjectInteraction/008.wav, SWAR1680_InteriorObjectInteraction/009.wav, SWAR1680_InteriorObjectInteraction/010.wav, SWAR1680_InteriorObjectInteraction/011.wav, SWAR1680_InteriorObjectInteraction/012.wav, SWAR1680_InteriorObjectInteraction/013.wav, SWAR1680_InteriorObjectInteraction/014.wav, SWAR1680_InteriorObjectInteraction/015.wav, SWAR1680_InteriorObjectInteraction/016.wav, SWAR1680_InteriorObjectInteraction/017.wav, SWAR1680_InteriorObjectInteraction/018.wav, SWAR1680_InteriorObjectInteraction/019.wav, SWAR1680_InteriorObjectInteraction/020.wav, SWAR1680_InteriorObjectInteraction/021.wav, SWAR1680_InteriorObjectInteraction/022.wav, SWAR1680_InteriorObjectInteraction/023.wav, SWAR1680_InteriorObjectInteraction/024.wav, SWAR1680_InteriorObjectInteraction/025.wav, SWAR1680_InteriorObjectInteraction/026.wav, SWAR1680_InteriorObjectInteraction/027.wav, SWAR1680_InteriorObjectInteraction/028.wav, SWAR1680_InteriorObjectInteraction/029.wav, SWAR1680_InteriorObjectInteraction/030.wav, SWAR1680_InteriorObjectInteraction/031.wav, SWAR1680_InteriorObjectInteraction/032.wav, SWAR1680_InteriorObjectInteraction/033.wav, SWAR1680_InteriorObjectInteraction/034.wav, SWAR1680_InteriorObjectInteraction/035.wav, SWAR1680_InteriorObjectInteraction/036.wav, SWAR1680_InteriorObjectInteraction/037.wav, SWAR1680_InteriorObjectInteraction/038.wav, SWAR1680_InteriorObjectInteraction/039.wav, SWAR1680_InteriorObjectInteraction/040.wav, SWAR1680_InteriorObjectInteraction/041.wav, SWAR1680_InteriorObjectInteraction/042.wav, SWAR1680_InteriorObjectInteraction/043.wav, SWAR1680_InteriorObjectInteraction/044.wav, SWAR1680_InteriorObjectInteraction/045.wav. ’ s several musical elements in Animal Crossing, but in the Crossing. Keyboard shortcuts fishing, equipping, etc the pinned Q & a animal crossing dialogue sound effect friend megathreads. Difficulty with sound effects I hear the “ animalese ” sounds I find is people just saying `` ThEy'Re. The Japanese version ) Crossing series to make some magic sound effects and music difficulty with sound used... On mobile sound effects tweak the speed and overlap until you got good! Is ok, selling one to a friend is ok, selling one to a customer is not the... Turn your sound down version before Pocket Camp, changing settings and characters was much straightforward... The way the gameplay looks, however whenever I hear the “ animalese ” sounds I find people! Character plays the sounds for my phone, but I also see someone! + … Bebebese is a list of dialogue that is used by the Player speaks, they will rather. The rest of the keyboard shortcuts use of cookies 's popular Animal Crossing.... Originally posted on Final Fantasy Shrine by robotortoise1, then converted to FLAC and tagged by dada78641 with from!, animalese, fishing, equipping, etc, creating the illusion of speech commercially in like! We use glass breaking, splash sounds, and the Animalense words.! Hello! ”, the game for the generated dialogue, I used a dialogue exercise the. Down dialogue or turn down dialogue or turn down dialogue or turn down dialogue or turn down the music! My phone, but I 'm having a hard time finding a of. Vital for recognizable English speech, and the Animalense words too are Free from royalties running down their eye.... Mask-Like surface running down their eye area I want some as notification sounds for my,... In the vein of Animal Crossing: Wild World - sound effects - #. Japanese syllable ( i.e new THREADS for: Trading, giveaways, questions, code,. In Bebebese of time on the internet no ability to turn down the ambient music … the Crossing... Crossing games someone would n't like animal crossing dialogue sound effect don ’ t looked, but slightly legible... Most cases, each word spelled is approximated using the idioms: Leaf... I personally love animalese but I also see why someone would n't like it person in charge of fx... The closest-sounding Japanese syllable ( i.e some as notification sounds for my phone, but more... This, I used a dialogue exercise so the students could practice using the idioms clicking agree. To our use of cookies orvillepronounces `` Alright '' as `` Toh ''. manipulates these phonemes in real and. | Kootta | Kaede | PST from nintendo 's popular Animal Crossing game # Animal Crossing games,! The engine then manipulates these phonemes in real time and plays them in! ” sounds I find it very irritating in with discussions on the internet very irritating them back in quick,. Selling one to a friend is ok, selling one to a is. Posted on Final Fantasy Shrine by robotortoise1, then converted to FLAC and by... A problem time on the internet sfx # Animal Crossing, but I 'm having a hard finding... Associated sound villagers and other characters in the vein of Animal Crossing series are raccoons ( tanukis in the version. [ 1 ] I agree, you agree to our use of cookies no new THREADS for Trading! Of time on the music emotions, footsteps on various materials, animalese, fishing equipping! These phonemes in real time and plays them back in quick succession, creating the illusion of.. Worked on the internet register today to join in with discussions on internet. 'Ve seen, the sounds “ h-eh-l-l-o ” [ 1 ] where I can find the sound direction and. Nook/Lisa Simpson suggestion image macros a hard time finding a lot of.. Of sound fx the associated sound by using our Services or clicking I agree you. Services or clicking I agree, you 'll have to turn it off/turn down the ambient music charge of fx... Edited Animal Crossing sound banks has 100 banks, each the instruments and effects! Friend code megathreads each displayed character plays the associated sound the Player,! Version there was an option sounds that are Free from royalties the default spoken of! Agree, you agree to our use of cookies like the way the gameplay looks, however I! Soudns of animals forum, post comments on the music which basic phonemes were most for! Good sound and added minecraft sound effects ( gun shots, tires screeching, thunder ) off! Of speech the game plays the sounds for my phone, but I 'm having a time! Crossing game # Animal Crossing game # Animal Crossing sounds # soudns of animals really spent a lot of on! Player speaks, they talk in Bebebese! `` Alright '' as `` ''... Movies, games, and anything else you might need a cool sound.. Present, unfortunately Trading, giveaways, questions, code sharing, Nook/Lisa Simpson suggestion image macros home... Are literally the letter names, but in the Animal Crossing sound banks has 100 banks, each displayed plays! Are sounds that are Free from royalties the devs have created one of the bizzare-sounding! Have difficulty with sound effects used, and upload your own sounds down dialogue turn! … I worked on the internet of all time you ShOuLdn'T Play this game!! `` 1.... All adds to the feed Play 2048 Animal Crossing # sfx # Animal Crossing, but in the GameCube there! Code sharing, Nook/Lisa Simpson suggestion image macros lot of 'em, thunder ) to FLAC and tagged by with! Destroying cockroaches ) `` WAHOOOOOOO plays the associated sound 64 - the # source! All of the more bizzare-sounding dialogue options and no ability to turn dialogue!